Take care of the crazy clergy of Nethys at the Tower of Candlemere during the 2nd Quest: The Curse of Candlemere. As part of an alliance that personal computers have made with the dwarf leader and his clan, there are obvious commercial things and other things that benefit any kingdom, so I felt that a permanent bonus was acceptable for the realm of personal computers. Kind of like Nixie offers. So what I came up with came up with an idea of a bonus of `2` on one of the statistics realms (their choice), and a bonus to the dwarves a `2` to one of their three statistics. So the PCs took a bonus of 2 at ECON, and the dwarves took a `2` at THE STABILITY. Everything was in flight. The fun part is then imagine what form the trade comes to explain in the bonuses (if this part is important to you). I like your exotic merchant idea. Maybe I have to steal something from me. I try to find, with offers and negotiation agreements, some situations of foreign dignitaries and organizations that come to the PCs. I want to produce them in different ways, from trade agreements and military pacts with other nations to situations that constitute a dilemma, such as a political figure of another nation stalked by its enemies seeking asylum, or various ecclesiastical organizations that offer “gifts” to the kingdom, in exchange for their influence to grow in their kingdom, be it a neutral deity or a diabolical one. Defeat Vordakai at Vordakai`s grave in the 4th act with Tristain in your party.
It`s the mechanics. The aspect of the story I described was that the dwarves exchange extracted goods to the PCs (i.e. an increase in their economy), and in exchange, the dwarves asked for the information traffic of personal computers on activity in the stolen countries. Because PCs were much more advanced and had many more connections, dwarves could take advantage of having eyes/ears in the fields to update them because they remain “trapped in their mines,” as dwarves tend to do. They benefit from each other in an area where they need help. Government is a voluble thing in Galt, and few people claim to be able to keep their heads for more than a few years. The Revolutionary Council that governs Galt changes direction with shocking regularity, as a new group of bloodthirsty revolutionaries claims power. The current leader of the Revolutionary Council is Korran Goss, a talented demagogue whose main tactic of manipulating angry mobs is to deflect their hatred. It is currently trying to blame all of Galt`s problems to neighbouring countries, especially Andoran. Since the outbreak of the revolution, Andoran has been cautious of Le Galt, in a bloody house, because Andoran was based on many of the same principles as Galtan`s original revolution. The only stability in Galt`s government is the Gray Gardeners, Galt`s executioners.
They maintain their power and security through anonymity, as no grey gardener has ever unmasked. The Gray Gardeners are based in the city of Litran and not in the capital, Isarn, where the Revolutionary Council sits. I thought the PCs would want to act with Varnhold – since they have already established a friendly alliance with the nation – and try to bring the kingdoms closer together by bringing Maegar`s daughter (an NPC supplement I made to the game) to the pcs baron. BMI, Varnhold developed some mines, and my pc kingdom was very agricultural (they exploited all the hex they could), so the trade agreement with Varnhold was for Varnhold metals for Chymal cereals (their kingdom). Edit: They also had some kind of mutual agreement on the defence of borders, where they agreed to protect each other`s borders from difficulties.